So after a bit of a delay, we can finally give you guys a closer look at the weapons. So far, we've implemented a lot of the standard issue weapons, like assault rifle, shotgun, submachine gun, pistol, etc. We also have a couple of melee weapons and some more exciting stuff like miniguns and rocket launchers. All of them will, of course, be balanced, but we're trying to make them so that they will excel in different situations. The exception to this will be the pistol which is supposed to be alright in every situation, but doesn't have a situation where it will be the optimal weapon. This is because it's the starting weapon and we want to make it so that it will never be the optimal strategy to use the pistol, but it will always be viable so as to avoid snowballing. For those who doesn't know what snowballing means, it's when a player get's an advantage early on (through either skill or luck) and that advantage makes him strong enough to make it hard if not impossible for other players to catch up.
So without further ado, lets look at a few of the weapons you'll (probably) be using in the game:
The Pistol:
The pistol is, as previously said, the jack of all trades. As the default weapon, it will be average in most respects, literally. It will have average (or close to, anyway) firing rate, damage, range and clip size
The Assault Rifle
The assault rifle is one of the primary automatic weapons. It is supposed to be used at mid range, and the higher-than-average rate of fire lets you take care of enemies faster than most other weapons at that range.
The Shotgun
The shotgun is, like its real world counterpart, meant to be up close and personal. It fires a volley of shots that individually are weak, but manages to do impressive amounts of damage should they all hit.
Sorry if the update is a little sparse, but most of these weapons are kinda run of the mill. It will hopefully be a bit more exciting to hear about the less traditional weapons. Until then, have fun!
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