Meanwhile, we finally got to the point where we could actually tell you about it. The way we set it up is that we didn't actually tell the testers how to play the game. We just turned on the game, and gave them a controller. We did this because, while we may have ideas for what the intuitive way to do certain things are, it would be smarter to actually find out by looking at what people do when playing the game. Afterward, we also asked some questions on what was easy to figure out, and what was confusing.
Instead of actually showing you the notes about the results, which are rather hastily put together (and also in danish), we'll just give a quick summary. It should be mentioned that the class we tested on, is in the same course as we are, and thus have experience in playing video games:
- Jumping was apparently not all that intuitive (and seemed kinda redundant with the grappling hook).
- Shooting was completely intuitive and took almost no time to figure out, for every test group. There were however problems with aiming, which we've since fixed by adding laser sights.
- Sliding was not something the most people figured out. Instead, it was actually necessary to tell people about in almost all cases. When they first learned about it though, it seemed that they liked it.
- Grappling was apparently much easier to figure out, and usually the second thing people learned. According to most of the test groups, it also functioned really well, and was "like Spiderman with guns" which we're going to take as a compliment.
That was the majority of the feedback we got. The rest was mostly people stating that they liked the grappling hook or pointing out minor things that they would have liked differently (like fewer bugs).
Anyway, that's all for today, but there'll be more tomorrow so stay tuned!
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