Thursday, March 5, 2015

Background art

Time for the second update of today, this time focusing on the background art (as implied by the title). ¨
Our idea for the setting of the game was in the theme of factories or some kind of experimental lab. The idea was that we wanted to have dynamic levels in terms of implementing mechanics that would show up and then go away after a while. When we needed a setting that could explain why random events happened, we kinda got inspired by portal but decided to make it more old looking. Thus the factory look. While we scrapped the idea about dynamic events, we still liked the theme a lot so we decided to stick with it.
Here's some examples of how we thought we might implement it:

With platforms:

An example without platforms:

A mockup of a platform

This last picture isn't going to be used. It's too detailed so we're planning to use a version that is simpler. It does however communicate the theme quite nicely.
There's gonna be one more update and then that will be all for today. See you in a little for an update on what weapons are going to look like.

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