This footage is sped up. However cool it looks, it's not actually that fast paced.
The way it works is that it pulls the player towards whatever the hook hits, but the player still has to deal with physics. That means he's gonna go swinging if he grapples in any other direction than straight up. This let's you keep the momentum, but is also viable with smaller spaces (although not as small as we first imagined). There's also the fact that it just feels cool to make a fly-by with a grappling hook. Especially when you actually hit another player.
Later today, there's going to be an update on the weapons with a focus on mechanics as opposed to graphics, so until then, stay tuned.
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