Tuesday, March 10, 2015

Grappling hook

So one of the main selling points of the game was the use of grappling hooks. We went back and forth on how it was going to work. Should it be a speedrunners kind of thing where you just swing from a rope, or should it be more like terraria where you're pulled straight to whatever the hook catches. The former feels great because of the momentum, but it requires loads of space to use, while the latter is very practical because of its precision, but can feel weird. So in the end we went with both. Kinda
This footage is sped up. However cool it looks, it's not actually that fast paced.

The way it works is that it pulls the player towards whatever the hook hits, but the player still has to deal with physics. That means he's gonna go swinging if he grapples in any other direction than straight up. This let's you keep the momentum, but is also viable with smaller spaces (although not as small as we first imagined). There's also the fact that it just feels cool to make a fly-by with a grappling hook. Especially when you actually hit another player.

Later today, there's going to be an update on the weapons with a focus on mechanics as opposed to graphics, so until then, stay tuned.

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