Friday, March 20, 2015

Weapons part 3

So today we're going to show you some weapons that are really cool. Not to say that the previous weapons haven't been, but the ones showcased today are a bit more... exotic. And also very fun to use.

The Club

We decided that people who liked melee should have a bit of variety. So instead of just having the sword that is based on speed, players can now use the club that hits like a train. It takes a while to swing it, but if an enemy is hit they will go down. Also makes the wielder looks like a caveman, for added hilarity.

The Rocket Launcher

It should come as no surprise that something explosive would make its way into the game. And what better way to cause explosions than with a rocket launcher? The way it works is fundamentally different from most other weapons because it is projectile based. This means that the missile will have to travel to the target which in turn means that players will have to lead their targets. This is however compensated by the fact that it (obviously) damages in an area. Another drawback is the fact that it can only shoot one missile before the player has to reload, meaning that the rate of fire is on the level of the sniper.

The Grenade Launcher

Also in the field of explosive weaponry, we have the Grenade Launcher. In many ways, its similar to the rocket launcher, but the key difference is that grenades are subject to gravity. This means that shots will curve through the air. It will make it more challenging to aim, and it's damage is also lower. In turn it can shoot six grenades in rapid succesion before having to reload. The curve of the shot can also become an advantage to really skilled players, who can use it to curve their shots around corners. We do however expect that this will be pretty hard to utilize effectively.

That is it for weapons. We did have plans for three more but for a variety of reasons we have chosen to discard them. This is both because of the weapons themselves perhaps aren't fit for the game, but also because of our time constraint seeing as our deadline is on wednesday. We'll see how many updates we can cram out between now and then, but we are pretty busy.
Until then, have fun!

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